Roles: Design lead, artist, writer
Tools: Adobe Photoshop, Piskel, Yarn (Unity plugin), Unity Engine
I created a variety of in-game assets as well as designed the final Steam assets (art prepared by other team artists). I also designed the soundtrack album cover.
As the design lead, I ran design meetings with my co-lead, took notes, directed conversation, created level prototypes, organized and distributed tasks among the many teams, organized & ran playtests, formatted playtest feedback, and constantly iterated on the mechanic and level designs. I also helped write the major narrative arc as well as some prop "dialogues" in game.
Soundtrack album cover concepts (first drafts)
Revised album covers (second drafts)
Created by Open Alpha USC Game Dev Club