Genre: Simulator, management
Platform: PC, Mac
Engine: Unity Engine
Team: 21
Duration: Aug - Dec 2020.
Roles/Contribution
Level designer: mechanics, level
Narrative Designer: dialogue, story beats, character descriptions
Artist: character art, props, environment
UI/UX designer: menus, layout
At Spooky Speakeasy, we’re all about making drinks and befriending monsters… That is, until the Big Bad Corporation shuts you down for good. You’ve got one week left on the premises, one week to do as much good as you can. Use your sharp bartending wits to create creepy cocktails and magnificent mixes to your customers’ satisfaction, all while helping out your newfound friends. What will become of your bar? Play Spooky Speakeasy to find out!

(Click to go to Steam page)

Game Trailer

Preliminary design mockup

Original concept art (UI exploration)
Original concept art (UI exploration)
Original concept art (scene & UI exploration)
Original concept art (scene & UI exploration)
Original pitch concept art
Original pitch concept art
Original pitch concept art
Original pitch concept art
Original pitch/exploration concept art. Exploring character dialogue/interaction scenes &  bartending mechanics.

Alien cowboy concept art

Neutral
Neutral
Surprised
Surprised
Angry
Angry
Happy
Happy
Sad
Sad

Vampire concept art (later became the Zombie Eboy)

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Neutral
Sad
Sad
Angry
Angry
Happy
Happy
Surprised
Surprised

Tutorial ghost concept art

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Neutral
Sad
Sad
Angry
Angry
Happy
Happy
Surprised
Surprised
Simple character UI icons

Scene unicorn concept art

Bar concept art
Bar concept art
Bartending perspective concept art
Bartending perspective concept art
Environment concept art

Click to go to Open Alpha website

Created by Open Alpha USC Game Dev Club
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